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The enemies who try to evade your defenses are just as fun and engaging, from vicious Sand Hounds who dart past your defenders in the blink of an eye, to gorillas who are willed along by a banana hanging over their heads on a string. The sharp, cartoony graphics are just as bright and vibrant as ever, and the new desert and jungle environments which populate the majority of the game are a breath of fresh air from the grassy fields and snowy plains that dominated the first game. In case you’ve somehow never played the first Kingdom Rush game before, Frontiers wastes no time in bringing players up to speed on the simple and high-speed tower defense gameplay, and proves to be incredibly accessible to everyone, even as a sequel. So pick your hero, choose your towers wisely, and get ready to defend against all of the frontier’s fiercest foes, in another excellent installment of this quickly growing franchise. These heroes are used alongside the primary one in all three modes, always start at level 10 and have static stats and skills.Hopefully, you’ve been able to pull yourself away from your favorite tower defense game for a minute or two in the last few weeks, to know that Kingdom Rush is back with a brand new sequel called Kingdom Rush: Frontiers, which brings us more of the same fantastic tower defense gameplay, while throwing in some new ideas as well along the way.
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In addition to these 13 heroes, three stages also feature heroes exclusive to that stage: Rurin Longbeard (The Dark Descent), The Black Corsair (Storm Atoll) and Lucrezia (Dusk Chateau).
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#KINGDOM RUSH FRONTIERS ALL HEROES ALL LEVELS ALL STARS UPGRADE#
Each level up gives the hero three hero points which can be used to upgrade the hero's skills much like stars for towers. The most significant change is that now hero level ups are permanent instead of temporary like in the original game. The skill system for heroes is revamped in Frontiers. Unlike in the original game, however, they have persistent stats, meaning you can slowly upgrade them over time (similar to the skill/tech tree that contained long-term bonuses that you can unlock in the first KR). In Frontiers, there are 13 primary heroes: As they gain higher levels, heroes will increase in health, attack, and for some, armor. If a hero dies, he respawns after 15 seconds in the exact location where he died (except for Oni who has a respawn time of 18 seconds).Įach hero has two skills, unlocked at levels 2 and 4 consecutively. In original KR, level ups do not carry over between levels - once you finish a level, the hero is reset to level one.